Note that the Preferences and Saves folders are generated automatically by the game, so you do not have to create them within your mod folder, or provide them to others when you distribute your mod. When building your mod, place all the files you change into the appropriate folders under the mod folder. Here is an example using the mod folder of Amazon: Rome Total War The Barbarian Invasion and Alexander expansions are two examples of mod:switch being used. Place all your modded files and folders in there as if that were the root folder of the mod, using the same hierarchy that RTW uses. To use mod:switch simply create a folder inside your root RTW folder (the same folder that RomeTW.exe is located in) with the name of your mod. Neat huh? Creating A Mod Using Mod:Switch So a person can play a mod and the original game with the same installation of Rome Total War. This allows the modder to replace original game files with modded ones, without actually removing the originals. It uses whatever it finds there in preference to what exists in the main game folders. So what is mod:switch? It is a command line switch that tells the game to look in an extra folder for files to use. Note that you must have RTW version 1.2 or higher to use mod switch. It is probably overkill for minor mods that change only a one or two files, but for major mods that drastically alter the game it is the only way to go. Friendly modders always use mod:switch for their conversion mods.
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